Factsheet

Developer:
Hugo / FFenril, "The Croissant Crusaders"
Based in Lille, France

Release date:
Q1 2025

Platforms:
Steam

Website:
thecroissantcrusaders.com

Regular Price:

USD$4.99
EUR€4.99
CAD$6.49
GBP£4.29

Description

GAME (not) OVER is a survivors-like with deck-building elements in which you take the role of a player suddenly lost in the world of video games. They are powerless… But they’ve got their deck of memory cards, memories of all the games they’ve played, and they can use it to summon powerful allies by their side!

Features

  • An exciting blend of genres: non-stop survivors actions, and tactical card play!
  • Choose and level up your allies: The cyborg, the ice queen, the ninja, the space admiral…
  • Charming low-poly graphics
  • Four different levels, a bite-sized experience full of challenge!

History

I’m a 36 years old former French engineer who got bored out of web development and decided that making games sounded much more fun. After going back to school to learn about game design, I made a deal with my teacher that I would replace my end-of-studies internship with an ambitious challenge: Starting my own micro-company, "The Croissant Crusaders", to try out the solo gamedev life. GAME (not) OVER is the result of this hard work… and also the key to me graduating!


Videos

GAME (not) OVER trailer YouTube


Images

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logo

Monetization Permission

Hugo / FFenril, "The Croissant Crusaders" allows for the contents of Hugo / FFenril, "The Croissant Crusaders" to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Hugo / FFenril, "The Croissant Crusaders" is legally & explicitly allowed by Hugo / FFenril, "The Croissant Crusaders". This permission can be found in writing at https://press.thecroissantcrusaders.com/sheet.php?p=GAME+%28not%29+OVER.



About Hugo / FFenril, "The Croissant Crusaders"

Boilerplate
I’m a 36 year old former French engineer who got bored out of web development and decided that making games sounded much more fun. After going back to school to learn about game design, I made a deal with my teacher that I would replace my end-of-studies internship with an ambitious challenge: Starting my own micro-company, The Croissant Crusaders, to try out the solo gamedev life. GAME (not) OVER, my very first game, is the result of this hard work… and also the key to me graduating!

More information
More information on Hugo / FFenril, "The Croissant Crusaders", our logo & relevant media are available here.


Hugo / FFenril, "The Croissant Crusaders" Credits


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks